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Selected Publications

2021
  • Wilson, P. H., Rogers, J. M., Vogel, K., Steenbergen, B., McGuckian, T. B., & Duckworth, J. (2021). Home-based (virtual) rehabilitation improves motor and cognitive function for stroke patients: a randomized controlled trial of the Elements (EDNA-22) system. Journal of NeuroEngineering and Rehabilitation, 18(1), 1-12. 
  • ‘Floyd’Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J. and Marshall, J., (2021), May. Limited Control Over the Body as Intriguing Play Design Resource. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-16). 
2020
  • Duckworth, J. Hullick, J. Mochizuki, S. Pink, S. Imms, C. and Wilson, P. (2020), ‘Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation’, in Interactivity, Game Creation, Design, Learning, and Innovation, Springer, Cham, Switzerland, pp. 524-538 ISBN: 9783030532932 
  • Rogers, J. Mumford, N. Caeyenberghs, K. and Duckworth, J., et al. (2020), ‘Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training’, in Virtual Reality, Springer, United Kingdom, pp. 1-12 ISSN: 1359-4338 
  • Ryan, T. and Duckworth, J. 2020, ‘2K-Reality and the Compliant Sports Augmentation Framework for Grassroots Sports’, in Proceedings of the 13th Conference of the International Sports Engineering Association (ISEA 2020), Motomu Nakashima, Takeo Maruyama and Yusuke Miyazaki (ed.), MDPI AG, Switzerland, pp. 1-6 
  • Power, J. (2020). Using Biophilic Design and the Orienting Reflex to Develop Generative Ambient Public Displays. 26th International Symposium on Electronic Art. Conference Proceedings. Montreal, Canada.  
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Alarm tones, music and their elements: Analysis of reported waking sounds to counteract sleep inertia’, in PLoS ONE, Public Library of Science, United States, vol. 15, no. 1, pp. 1-32 ISSN: 1932-6203  
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Auditory Countermeasures for Sleep Inertia: Exploring the Effect of Melody and Rhythm in an Ecological Context’, in Clocks & Sleep, MDPI AG, Basel, Switzerland, vol. 2, no. 2, pp. 208-224 ISSN: 2624-5175  
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Alarm Tones, Voice Warnings, and Musical Treatments: A Systematic Review of Auditory Countermeasures for Sleep Inertia in Abrupt and Casual Awakenings’, in Clocks & Sleep, MDPI AG, Switzerland, vol. 2, no. 4, pp. 416-433 ISSN: 2624-5175 
  • Power, J. (2020). Using Biophilic Design and the Orienting Reflex to Develop Generative Ambient Public Displays. 26th International Symposium on Electronic Art. Conference Proceedings. Montreal, Canada. 
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Alarm tones, music and their elements: Analysis of reported waking sounds to counteract sleep inertia’, in PLoS ONE, Public Library of Science, United States, vol. 15, no. 1, pp. 1-32 ISSN: 1932-6203 
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Auditory Countermeasures for Sleep Inertia: Exploring the Effect of Melody and Rhythm in an Ecological Context’, in Clocks & Sleep, MDPI AG, Basel, Switzerland, vol. 2, no. 2, pp. 208-224 ISSN: 2624-5175 
  • McFarlane, S. Garcia Mendoza, J. Verhagen, D. and Dyer, A. (2020). ‘Alarm Tones, Voice Warnings, and Musical Treatments: A Systematic Review of Auditory Countermeasures for Sleep Inertia in Abrupt and Casual Awakenings’, in Clocks & Sleep, MDPI AG, Switzerland, vol. 2, no. 4, pp. 416-433 ISSN: 2624-5175 
2019
2018
  • Muscat, A.,Duckworth, J. (2018). WORLD4: Designing Ambiguity for First-Person Exploration Games In: CHI PLAY ’18 The Annual Symposium on Computer-Human Interaction, Melbourne, Australia, 28-31 October 2018  
  • Duckworth, J. (2017). Disruptive Critters: The Big Arena In: Melbourne Music Week Melbourne 
2017
  • Walia, S. Balendhran, S. Ahmed, T. Singh, M. El-Badawi, C. Brennan, M. Weerathunge, P. Karim, M. rahman, F. Rassell, A. Duckworth, J. Ramanathan, R. Collis, G. Lobo, C. Toth, M. Kotsakidis, J. Weber, B. Fuhrer, M. Dominguez-Vera, J. Spencer, M. Aharonovich, I. Sriram, S. Bhaskaran, M. and Bansal, V. (2017), ‘Ambient protection of few-layer black phosphorus via sequestration of reactive oxygen species’, in Advanced Materials, Wiley, Germany, vol. 29, no. 27, pp. 1-8 ISSN: 0935-9648 
  • Patibanda, P., Mueller, F., Leskovsek, M., Duckworth, J. (2017). Life Tree: Understanding the Design of Breathing Exercise Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). Association for Computing Machinery, New York, NY, USA, 19–31. DOI:https://doi.org/10.1145/3116595.3116621  
  • Ryan, T., Duckworth, J. (2017). 2K-Reality: An acoustic sports entertainment augmentation for pickup basketball play spaces In: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (AM 2017), London, United Kingdom, 23-26 August 2017  
  • Rassell, A.,Duckworth, J. (2017). Touching with the eye: science films, embodied technology and nanoscientific data In: Proceedings of the Electronic Visualisation and the Arts Australia 2016 Conference (EVAA 2016), University of Canberra, 5-6 March 2016  
  • Power, J.,Duckworth, J.,Yuille, J. (2017). How does a painter’s hand think about generative art practice? In: Proceedings of the Electronic Visualisation and the Arts Australia 2016 Conference (EVAA 2016), University of Canberra, 5-6 March 2016 
  • Duckworth, J. Hullick, J. Eldridge, R. and Rice, C. 2017, ‘Disruptive Critters’, Sónar +D, Advanced Music, Fira Montjuïc, Barcelona, Spain 
2016
  • Wilson, P., Steenbergen, B., Caeyenberghs, K. Green, D., & Duckworth, J. (2016). Integrating new technologies into the treatment of cerebral palsy and DCD. Current Developmental Disorders Reports, 3, 138-151. 
  • Power, J. (2016). Look, Petal. In Design and Play Exhibition. (generative ambient installation). Melbourne: RMIT University Design Hub 
  • Power, J. (2016-2022). Locus Amoenus. In (Generative data-driven landscape scene). Victorian Comprehensive Cancer Centre, Parkville, Victoria (VCCC). 
  • Wilson, P., Steenbergen, B., Caeyenberghs, K. Green, D., & Duckworth, J. (2016). Integrating new technologies into the treatment of cerebral palsy and DCD. Current Developmental Disorders Reports, 3, 138-151.  
  • Power, J. (2016). Look, Petal. In Design and Play Exhibition. (generative ambient installation). Melbourne: RMIT University Design Hub  
  • Power, J. (2016-2022). Locus Amoenus. In (Generative data-driven landscape scene). Victorian Comprehensive Cancer Centre, Parkville, Victoria (VCCC). 
  • Muscat, A. Goddard, W. Duckworth, J. and Holopainen, J. 2016, ‘First-Person Walkers: understanding the Walker experience through four design themes’, in Proceedings of the First International Joint Conference of DiGRA and FDG, Digital Games Research Association and Society for the Advancement of the Science of Digital Games, Finland, pp. 1-15 
  • Greuter, S. Nash, A. Manning, J. Duckworth, J. Power, J. Wilson, S. Zayed, J. Sinclair, J. Goddard, W. and Hullick, J. (2016), ‘Domelab’, Design and Play Exhibition, Design Hub, Studio Space, Melbourne 
2015
  • Duckworth, J. Mumford, N. Caeyenberghs, K. Eldridge, R. Mayson, S. Thomas, P. Shum, D. Williams, G. and Wilson, P. (2015), ‘Resonance: an interactive tabletop artwork for co-located group rehabilitation and play’, in Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being. Part III., M. Antona and C. Stephanidis (ed.), Springer International, Switzerland, pp. 420-431 
  • Duckworth, J. Hullick, J. and Eldridge, R. (2015), ‘SELECT NATURALIS’, Bendigo International Festival of Exploratory Music (BIFEM), Bendigo Bank Theatre, Bendigo, Australia 
  • Duckworth, J. Eldridge, R. Bennett, C. Wilson, P. Mumford, N. Shum, D. Thomas, P. and Williams, G. (2015), ‘ELEMENTS’, Premier’s Design Award – Best in Category Digital Design, Victorian State Government, Melbourne, Australia 
  • Duckworth, J. Eldridge, R. and Hullick, J. (2015), ‘Resonance’, SONAR +D, Fira Montjuïc, Barcelona, Spain 
2014
  • Mumford, N.H., Duckworth, J., Wilson, P.H., (2014). The application of enhanced virtual environments for co-located childhood movement disorder rehabilitation. In Proc 10th Intl Conf. Disability, Virtual Reality & Associated Technologies: ICDVRAT. ed. / Paul Sharkey, Reading University Press (Gothenburg, Sweden, 2-4 Sept, 2014) 
  • Duckworth, J., Bayliss, J. D., Thomas, P. T., Shum, D., Mumford, N., Wilson, P. H., (2014). Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. In C. Stephanidis and M. Antona (Eds.), http://link.springer.com/book/10.1007/978-3-319-07440-5 Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge. Springer-Verlag Berlin Heidelberg, 501-512, ISBN 978-3-319-07440-5 
  • Duckworth, J. Eldridge, R. and Hullick, J. (2014), ‘Resonance Table in These Compulsive Behaviours, (Concert 4) RE:EVOLUTION’, The Melbourne Festival, Footscray Community Arts Centre, Melbourne, Australia 
2013
  • Duckworth, J.,Thomas, P. T., Shum, D., & Wilson, P. H., (2013). Designing Co-located Tabletop Interaction for the Rehabilitation of Brain Injury. In A. Marcus (Ed), Design, User Experience and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. Springer-Verlag Berlin Heidelberg, 391-400. ISBN 978-3-642-392240-5
  • Loke, L., Khut, G., Muller, L., Slattery, M., Truman, C., & Duckworth, J., (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. doi: 10.1504/IJART.2013.058283
  • Duckworth, J.,(2013). Embracelet, in Embracing Innovation Volume 3, Craft ACT: Craft and Design Centre, Canberra, Australia, July 18 – August 24, 2013.(ERA 2015 nominated creative work)
  • Duckworth, J., (2013). Elements, in Convergence: Transforming Our Future, RMIT Design Hub, RMIT University, 2-24 May, 2013.
  • Duckworth, J.,Thomas, P. T., Shum, D., & Wilson, P. H., (2013). Designing Co-located Tabletop Interaction for the Rehabilitation of Brain Injury. In A. Marcus (Ed), Design, User Experience and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. Springer-Verlag Berlin Heidelberg, 391-400. ISBN 978-3-642-392240-5 
  • Loke, L., Khut, G., Muller, L., Slattery, M., Truman, C., & Duckworth, J., (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. doi: 10.1504/IJART.2013.058283 
  • Duckworth, J.,(2013). Embracelet, in Embracing Innovation Volume 3, Craft ACT: Craft and Design Centre, Canberra, Australia, July 18 – August 24, 2013. (ERA 2015 nominated creative work) 
  • Duckworth, J., (2013). Elements, in Convergence: Transforming Our Future, RMIT Design Hub, RMIT University, 2-24 May, 2013.